A Theory of Fun for Game Design OFFICIAL WEBS...
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http://www.theoryoffun.com/
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I Have No Words & I Must Design
Cart-based, computer, CD-ROM, network, arcade, PBM, PBEM, mass-market adult, ... And, hell, don't forget paintball, virtual reality, sports, and the horses. ...
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Experimental Gameplay Project - Main
To anyone else participating over the vast, vast internets – please be sure to ... After much repairs, experimentalgameplay is back online! ...
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Orisinal : Morning Sunshine
Offers a collection of cute games including Hydrophobia, Chicken Wings, Milk the Cow, Penguin Panic, and many more.
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Current Rules Master List
Games are a challenge, and playing takes effort — actively work to keep the ... ( The Flow idea, where the designer neatly guides players between boredom ...
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Gamasutra - The Art & Business of Making Games
Online game development magazine and community offers weekly articles and news.
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The Art of Game Design | Jesse Schell
The Art of Game Design: A Book of Lenses shows that the same basic principles of ... games also are the keys to making top-quality videogames. "Easily the ...
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Shuffle Brain | Smart games for a connected world
A selection of web games by Scott Kim.
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Play Games, Free Online Games at AddictingGames
Large collection of addictive Flash and Java games, including Hell of Sand Falling, Ping Pong, Mini Putt, and Family Guy vs. American Dad Kung Fu.
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Just add points? What UX can (and cannot) learn from games
Can game mechanics help us to make applications and websites more fun and engaging? My presentation at the UX Camp Europ
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Lost Garden
Over the past couple months, I've spent a bit of time looking at Flash gaming on ... kicking off in Seattle and Lostgarden needs someone with mad programming skills. ...
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