Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
http://www.realtimerendering.com/
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GPU Gems - Part I: Geometric Complexity
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GPU Gems 3 - Part I: Geometry
Although pixels and pixel shaders often get the attention, geometry is "where it ... Because raising the complexity of the underlying geometry also raises ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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Physically Based Rendering: From Theory to Implementation
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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OpenGL Programming Guide (Addison-Wesley Publishing Company): Table of Contents
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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NVIDIA Developer Web Site
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OpenGL Programming Guide : Table of Contents
Chapter 6. Blending, Antialiasing, Fog, and Polygon Offset. Chapter 7. Display Lists ... Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95 ...
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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GPU Gems 3 - 3D and General Programming Techniques for GPUs
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