Physically Based Rendering: From Theory to Im...
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
http://www.pbrt.org/
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NVIDIA Developer Web Site
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3D World Simulation - Martin Baker
This site aims to hold all the information needed to build programs which ... EuclideanSpace - building a 3D world ... 3D Maths theory such as Matrices, ...
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POV-Ray - The Persistence of Vision Raytracer
Official site for the popular freeware ray tracer, POV-Ray.
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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Home | YafaRay
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Paul Debevec Home Page
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Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
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Alice.org
Makes it easy for novice programmers to develop interesting 3D environments and to explore the new medium of interactive 3D graphics. Download Alice for free.
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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