OpenGL - The Industry Standard for High Perfo...
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
http://www.opengl.org/
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DevMaster.net - 3D Game and Graphics Engines Database
Your source for 3D Game and Graphics Engines. This database is committed to providing you with the most accurate and up-to-date information for current engines ...
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Adobe Open Source
Virtual machine and Just In Time (JIT) compiler implementation of ECMAScript and ... This site presents the definitive view into open source activities at ...
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How to be a Programmer: A Short, Comprehensive, and Personal Summary
Permission is granted to copy, distribute and/or modify this document ... dedicated to the programmers of Hire.com.' A copy of the license is included in ...
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Crystal Space 3D
A free (LGPL) and portable 3D engine written in C++. It runs on GNU/Linux, Windows, and MacOS/X and supports many modern 3D features like shaders, volumetric fog, ...
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GEGL-0.0.12
GIMP 'E' Graphical Library, is an image processing library based on GtkObjects. ... can email this list at gegldev@trimaddressfromatuptoandincludingfirstdot.gegl.org. ...
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The Croquet Project
Croquet is a powerful open source software technology that, in the form of the Croquet ... Retrieved from "http://opencroquet.org/index.php/Main_Page" ...
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blender.org - Home
Open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU General Public License.
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The FreeImage Project
Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF.
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Koders - Source Code Search Engine
Search engine for source code that allows developers to search and browse source code hosted at various open source repositories.
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10 Papers Every Programmer Should Read (At Least Twice)
10 Papers Every Programmer Should Read (At Least Twice) 105. Posted by Michael Feathers ... I was moving from topic to topic, but then I realized that I was ...
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