Kevin Beason - Homepage
Kevin McLin Beason's computer science home page ... Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. ...
http://kevinbeason.com/
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Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
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Beyond3D
Beyond3D 3.0 ... Consumer Graphics Pro Graphics GPGPU Consoles Displays Games Software Processor Games Development. ATI Cypress Gaming Performance Analysis ...
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.:OpenSceneGraph:.
OpenSceneGraph ... view and post to the new forum via forum.openscenegraph.org. 12th February 2009 ... OpenSceneGraph used to power Dome/CAVE VR sytems in Athens ...
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GPU Gems - Part I: Geometric Complexity
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OGRE 3D : Open source graphics engine - Home
A 3D library for OpenGL and/or Direct3D. [Open source, LGPL] ... Since 2001, OGRE has grown to become one of the most popular open-source ...
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GPU Gems 3 - 3D and General Programming Techniques for GPUs
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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GRAIL: Graphics and Imaging Laboratory
Part of the University of Washington's Department of Computer Science and Engineering. ... Welcome to the home page of GRAIL, the Graphics and Imaging Laboratory ...
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Frédo Durand
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Geometric Tools
Books, source code, and services for computer graphics, mathematics, numerical methods, and image analysis.
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