JRC313.com: News
JRC313.com. Experiments, projects and general tinkering. BlipLR 1.2 ... After what feels like an age, I've finally got round to getting my "export to ...
http://www.jrc313.com/
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realtimecollisiondetection.net
If you have corrections for either text or code, please email them to me at: christer 'at-sign' realtimecollisiondetection.net. Update - 6/16/07 ...
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Butterfly.ie, Glenn Marshall Computer Art.
Glenn Marshall, 3d animation, visual design, motion graphics, code art, music, composition, buddhist, zen, kaleidoscope.
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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Simple DirectMedia Layer
A cross-platform multimedia library designed to provide fast hardware access. ... It is used by MPEG playback software, emulators, and many popular games, ...
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PeasyCam
PeasyCam cam; void setup() { size(200,200,P3D); cam = new PeasyCam(this, 100) ... draw() { rotateX(-.5); rotateY(-.5); background(0); fill(255,0,0); box(30) ...
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Game Physics
By no coincidence, the engine was called gPhysics. The Lemke solver sucks. ... The gPhysics engine proves that you can extend Featherstone's algorithm to ...
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Lee Byron » Else » Mesh – A Processing Library
Mesh is a library for creating Voronoi, Delaunay and Convex Hull diagrams in Processing. ... I did find the wonderfully useful QuickHull3D package, which the ...
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toxi: generative interactive objects, art, demos, tools, source code
Pristine interactive Flash objects, art, demos, games, and source code.
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marius watz: unlekker.net
Unlekker.net - Current projects from Marius Watz. Electronic art and ... unlekker.net ... Unlekker.net will then become a personal blog to complement my ...
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