Physics Simulation Forum
GDC 2009 Physics Tutorial on CUDA, SPU, OpenCL and Larrabee optimizations ... more information visit http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f ...
http://www.bulletphysics.com/
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Open Source Scientific Library (C/C++, .NET, Excel)
Interative Open Source Numerical Library of C/C++ functions for Engineering, ... http://www.codecogs.com /d-ox/stats/dists/d ... Latest Reference Comments. Sun Jan 11 ...
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OpenSteer
A C++ library to help construct steering behaviors for autonomous ... OpenSteer. Steering Behaviors for Autonomous Characters. Home. SourceForge project page ...
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The breve Simulation Environment | breve
MacOSX software for simulation of artificial life and decentralized systems. ... Please send feedback and bug reports to jk [at] spiderland.org. ...
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3D World Simulation - Martin Baker
This site aims to hold all the information needed to build programs which ... EuclideanSpace - building a 3D world ... 3D Maths theory such as Matrices, ...
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DevIL - A full featured cross-platform Image Library
DevIL: A full featured cross-platform image library. ... It turns out that SourceForge has RSS feeds now, so you can subscribe to any of ...
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Ambiera e.U. Software Development
create 3D Flash and WebGL Create interactive 3D for Flash and WebGL. ... Audio library for C++ and C# Cross platform audio SDK for 3D games. Read more Download ...
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Crystal Space 3D
A free (LGPL) and portable 3D engine written in C++. It runs on GNU/Linux, Windows, and MacOS/X and supports many modern 3D features like shaders, volumetric fog, ...
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jMonkeyEngine.com
A 3D game engine written in and for Java. ... Re: security problem (?) with jME applets, can't get them to work by Sterrenkijker ...
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realtimecollisiondetection.net
If you have corrections for either text or code, please email them to me at: christer 'at-sign' realtimecollisiondetection.net. Update - 6/16/07 ...
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The FreeImage Project
Open Source library project for developers who would like to support popular graphics image formats like PNG, BMP, JPEG, TIFF.
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