Tim Rowley
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http://trowley.org/
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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The ACM Portal
www.acm.org - The premier society in computing brings you the Computer Portal. ... The ACM Portal is published by the Association for Computing Machinery. ...
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arXiv.org e-Print archive
Automated collection of research articles on physics, mathematics, nonlinear sciences, computer science, and quantitative biology. Hosted by Cornell University, Ithaca.
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GPU Gems 3 - 3D and General Programming Techniques for GPUs
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10 Papers Every Programmer Should Read (At Least Twice)
10 Papers Every Programmer Should Read (At Least Twice) 105. Posted by Michael Feathers ... I was moving from topic to topic, but then I realized that I was ...
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IEEE Xplore
650,000 on-line articles from 12,000 journals or conferences. ... Technical Support. Frequently Asked Questions (FAQs) Feedback. IEEE Xplore Training. Accessibility ...
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DevMaster.net - 3D Game and Graphics Engines Database
Your source for 3D Game and Graphics Engines. This database is committed to providing you with the most accurate and up-to-date information for current engines ...
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IDEAS: Economics and Finance Research
IDEAS is a central index of economics and finance research, including working papers, articles and software code
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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Geometric Tools
Books, source code, and services for computer graphics, mathematics, numerical methods, and image analysis.
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