Kevin Beason - Homepage
Kevin McLin Beason's computer science home page ... Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. ...
http://kevinbeason.com/
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Virtual Terrain Project
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Free Graphics Libraries, 3D/2D Engines, Image Drawing, Animation Source Code (thefreecountry.com)
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Physically Based Rendering: From Theory to Implementation
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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Computer Graphics at Stanford University
In addition to the links above, each faculty member's home page summarizes their own research projects, and ... Restrict your search by specifying site:graphics.stanford.edu ...
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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Paul Debevec Home Page
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Alice.org
Makes it easy for novice programmers to develop interesting 3D environments and to explore the new medium of interactive 3D graphics. Download Alice for free.
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Shader - Wikipedia, the free encyclopedia
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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screamyGuy - Random Acts of Programming
screamyGuy.net. A collection of Processing programs, robots, and poorly drawn stick ... Depth of field rendering using frustum jittering. Anti-Aliasing ...
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