Kevin Beason - Homepage
Kevin McLin Beason's computer science home page ... Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. ...
http://kevinbeason.com/
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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DevMaster.net - 3D Game and Graphics Engines Database
Your source for 3D Game and Graphics Engines. This database is committed to providing you with the most accurate and up-to-date information for current engines ...
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flipcode Archives
Graphics and game programming tutorials. No longer maintained - however, provides good examples and source code.
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MeshLab
MeshLab Home Page ... MeshLab is an open source, portable, and extensible ... Bug reports and feature requests should be filed using the sourceforge service ...
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Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and more
No information avaiable
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Asymptote
Asymptote, a powerful script-based vector graphics language for mathematical/technical drawings, with LaTeX typesetting of labels
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Welcome to CG Channel, your CG Community Since July 2000!
Online computer graphics and VFX magazine.
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stereopsis : michael herf miscellanei, graphics, code, life
I write more there than here. Picasa. Photo software I wrote ... email: stereopsis att mherf dt com. AOL IM: mbherf. gtalk: mbherf. Picasaweb: herfology ...
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3D World Simulation - Martin Baker
This site aims to hold all the information needed to build programs which ... EuclideanSpace - building a 3D world ... 3D Maths theory such as Matrices, ...
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Sh: A high-level metaprogramming language for modern GPUs
We also have an irc channel #libsh on irc.freenode.net. News. Want ... You can get access to all of the lists from http://lists.libsh.org/. Older news items...
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