Resource for Computer Graphics - Ke-Sen Huang...
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http://kesen.realtimerendering.com/
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GPGPU
Slides from the tutorial are now posted here on GPGPU.org. ... GPGPU.org relies on news submissions from readers like you. Have news? Submit It! Subscribe ...
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realtimecollisiondetection.net - the blog » Order your graphics draw calls around!
There's a pretty sweet sorting technique described here: http://realtimecollisiondetection.net/blog/?p=86 If was ever back in the renderer writing ...
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WikiCFP : A Place to Organize and Share Call For Papers
A Wiki website of Calls For Papers (CFP) of international conferences, workshops, meetings, seminars, events, journals and book chapters in computer science, ...
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OpenGL - The Industry Standard for High Performance Graphics
Documentation, coding, FAQs, and other info about the 3D rendering and hardware acceleration standard.
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DevMaster.net - 3D Game and Graphics Engines Database
Your source for 3D Game and Graphics Engines. This database is committed to providing you with the most accurate and up-to-date information for current engines ...
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Carnegie Mellon Graphics Lab
Mesh Ensemble Motion Graphs enable the real-time motion playback of ... Members of the graphics lab are co-authors on six papers to be presented on July ...
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mekentosj.com | Introducing Papers... Your personal library of science
Papers - your personal library of research. Our award-winning application that helps scientists and researchers on the Mac to manage their research articles. ...
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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Physically Based Rendering: From Theory to Implementation
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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Processing 1.0 (BETA)
Open project created through the MIT Media Lab.
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