GameArchitect
Musings on Game Engine Design ... I started GameArchitect, the word blog ... All old content is still available at http://www.gamearchitect.net/citydesk.html. ...
http://gamearchitect.net/
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Christopher M. Park - Blog
Now every shadow of machinery, every glint of metal in the darkness, seemed to be ... Designing Emergent AI, Part 4: Asymetrical Goals ...
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Game/AI
Collaborative weblog focusing on artificial intelligence in game technology. ... I couldn't resist the urge to make it rhyme with Will Wright's brilliant lecture ...
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T=Machine » Entity Systems are the future of MMOG development – Part 1
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Game Programming Patterns
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Game AI for Developers — AiGameDev.com
The leading Game AI community site, information source and knowledge base focused on helping developers learn how to build artificial intelligence into their simulations.
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Coding Horror
Programming and human factors by Jeff Atwood.
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Stevey's Blog Rants
Scrums are the most dangerous phase in rugby, since a collapse ... Posted by Steve Yegge at 4:07 AM. 261 comments: "Oldest "Older 1 – 200 of 261 Newer" Newest" ...
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Lambda the Ultimate | Programming Languages Weblog
Programming Languages Weblog with news and discussion. ... Lambda the Ultimate. Home. Feedback. FAQ. Getting Started. Discussions. Site operation discussions ...
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AngelCode.com - game development and more...
angelcode.com. latest updates. make a donation. sponsors. about the site ... This version has been mostly about internal improvements where the compiler and ...
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IGDA - International Game Developers Association
Independent, nonprofit organization for game developers whose mission is to build a community which leverages its expertise for the betterment of the industry and the development of the art form.
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