Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
http://diaryofagraphicsprogrammer.blogspot.com/
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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GPU Gems - Part I: Natural Effects
Special effects have differentiated real-time applications throughout the ... In games and in visualization applications, special effects greatly enhance the ...
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GameTutorials - Programming with a personality, from start to finish
GameTutorials brings you the best programming tutorials from beginner (NO experience) to advanced topics AND keeps you ... www GameTutorials.com. Promotion: Get ...
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Insomniac Games - Research & Development
Chaz describes his method for exposing procedural generation through our Lua ... well as the challenges he encountered trying to integrate procedural content ...
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dive into mark
Blog by Mark Pilgrim with a technical bent.
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hackdiary
Covering everything from bots to hardware, Java to RSS, wireless to XML.
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NeHe Productions: Main Page
... redirected to the revision history please delete the "history" cookie for nehe.gamedev.net. ... http://nehe.gamedev.net/wiki/NewLessons.ashx ...
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UNITY: Game Development Tool
David Lau-Kee Joins Unity Technologies. Unity Studios ... Unity to Support Wii Console as Authorized Middleware Provider. Unity is Coming to the iPhone ...
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GameProducer.Net
GameProducer.net - Daily Game Producer Tips - games sales stats | archives ... Casual Game Blogs. GameProducer.Net is powered by WordPress. Entries (RSS) and ...
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Typical Programmer
I've been freelancing for over ten years, sometimes moonlighting when ... December 4th, 2008 — Databases, Programming. In his November 24 article Database Thaw ...
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