NVIDIA Developer Web Site
NVSDK downloads, toolkits, demos, and more.
http://developer.nvidia.com/
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
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Joe's Blog: An intro to modern OpenGL. Chapter 1: The Graphics Pipeline
No information avaiable
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3Dグラフィックス・マニアックス | コラム | パソコン | マイコミジャーナル
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Structure Synth
Structure Synth is a tool for creating 3D structures from a set of user specified rules.
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Sylphis3D Game Engine Developer Network
A 3d game engine, that supports per pixel lighting and shadows along with realistic physics.
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python
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Physically Based Rendering: From Theory to Implementation
Check out luxrender, a GPL Open Source fork of pbrt. ... The long-delayed first patch release of the pbrt source code has been released. ...
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UNITY: Overview
A fully integrated professional application, Unity just happens to contain the ... Everything is done through Unity's simple user interface. ...
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Joe's Blog
My name's Joe Groff, I live in San Francisco, and I'm on a quest to write the ... Kang Songrui is in the process of translating my intro to modern OpenGL articles ...
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Ray Casting Tutorial
raycast,raycasting,game,3d,engine,render,programming,ray,trace,ray-casting, ray-cast ... In general, this document does not bother with ... permadi@permadi.com ...
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