Cowboy Programming
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http://cowboyprogramming.com/
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Troy Gilbert
Apple, Google and Microsoft adopt and implement the revised Canvas API in all of ... I think this is an ideal compromise: everyone gives a little, everyone gains a ...
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David Perry — dPerry.com
First look at the Gaikai team. They will all be at the E3 show this ... The trigger has been pulled, the final Gaikai servers (for Network 2.0) are being built ...
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Game Programming Wiki - GPWiki
Game programming tutorials and source code. ... Retrieved from "http://gpwiki.org/index.php/Game_Programming_Wiki" Views. Article. Discussion ...
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Gaffer on Games
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Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
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Christopher M. Park - Blog
Now every shadow of machinery, every glint of metal in the darkness, seemed to be ... Designing Emergent AI, Part 4: Asymetrical Goals ...
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Game Dev Geek
After over a year of inactivity I'm back with a new tutorial. Hopefully it won't take me ... My latest tutorial is called Getting Started With Rubygame. ...
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Joel on Software
UI design writer and software developer writing about software development.
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Stevey's Blog Rants
Scrums are the most dangerous phase in rugby, since a collapse ... Posted by Steve Yegge at 4:07 AM. 261 comments: "Oldest "Older 1 – 200 of 261 Newer" Newest" ...
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Coding Horror
Programming and human factors by Jeff Atwood.
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