Christopher M. Park - Blog
Now every shadow of machinery, every glint of metal in the darkness, seemed to be ... Designing Emergent AI, Part 4: Asymetrical Goals ...
http://christophermpark.blogspot.com/
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Coding Horror
Programming and human factors by Jeff Atwood.
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Sirlin.net — Your source of shocking insights on game design
... more information about Yomi at www.sirlin.net/yomi or just download the rules here. ... Sirlin.net — Your source of shocking insights on game design ...
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flipCode - Game Development News & Resources
Game news and programming.
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Adventure Game Studio
Allows users to create their own point-and-click adventure games, similar to the early '90s Sierra and Lucasarts adventures.
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GameDev.net - For Beginners
No information avaiable
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Core Techniques and Algorithms in Game Programming
To even try to keep pace with the rapid evolution of game development, you need ... Finally, there's a guide that delivers! As a professor at the Spanish ...
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Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
Adam Strong-Morse (lead) with Heather Albano and Dan Fabulich. Choice ... are minimalistic in that they concentrate on gameplay and not on multimedia pizazz. ...
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Game AI for Developers — AiGameDev.com
The leading Game AI community site, information source and knowledge base focused on helping developers learn how to build artificial intelligence into their simulations.
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PlayTechs: Programming for fun
Go try Knarly Hexes, the latest game from Everett Kaser. It uses the same mental muscles as Minesweeper but, being a Kaser game, has more ...
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Game Physics
By no coincidence, the engine was called gPhysics. The Lemke solver sucks. ... The gPhysics engine proves that you can extend Featherstone's algorithm to ...
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