b l a c k p a w n . c o m
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http://blackpawn.com/
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direct to video
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Diary of a Graphics Programmer
MSAA on the PS3 with Light Pre ... You can find the presentation "Deferred Lighting and Post Processing on ... http://aleiby.blogspot.com/2008/12/iphone ...
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Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and more
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Real-Time Rendering Resources
This is the Web site for the book Real-Time Rendering, by Tomas Möller and Eric Haines. ... Look inside, or order it from Amazon. Information about the book's ...
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Game Rendering
Game Rendering is a site dedicated to the hard challange to render fantastic and beautiful 3D games. It's a blog mixed with articles, code snippets and links to ...
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Kevin Beason - Homepage
Kevin McLin Beason's computer science home page ... Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. ...
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Computer Graphics at Stanford University
In addition to the links above, each faculty member's home page summarizes their own research projects, and ... Restrict your search by specifying site:graphics.stanford.edu ...
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smallpt: Global Illumination in 99 lines of C++
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NVIDIA Developer Web Site
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Beyond3D
Beyond3D 3.0 ... Consumer Graphics Pro Graphics GPGPU Consoles Displays Games Software Processor Games Development. ATI Cypress Gaming Performance Analysis ...
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